Clap and Move
Set up a clearly designated rectangular play area with visible boundaries. Pick a number for campers that is the signal.
Set up a clearly designated rectangular play area with visible boundaries. Pick a number for campers that is the signal.
This is another jump rope workout that’s less about jumping and more about timing. The rope is swung in the.
Use your imaginations to come up with different types of animal walks! Imitate bears walking, or run fast like a.
Each leader can call out an animal or have campers draw an animal on an index card. Then have them.
One player calls out actions, such as cross your arms, switch to one foot, or rub your belly. The jumper.
The game begins with all participants forming a circle. The first person says, “Zip!,” and then “sends” the word to.
Everyone sits in a circle, and one person leaves, then one person is selected to be the “Village Chief”. Everyone.
This game is based on the old telephone game but involves touch rather than hearing. No talking is allowed. Divide.
Create a few giant tape balls. Wrap something that the campers might enjoy when they final get to it like.
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