Hoop Scoot Tag

Scatter hoola hoops in the play area several feet apart. Select players to be “it” and give them a tennis ball to carry for identification. The object is for players to run from one hoop to another without being tagged. Only three players can stand in a hoop at a time, and for no longer than five seconds. If a player stands too long in a hoop, the tagger begins counting the seconds. If after five seconds the player hasn’t left the hoop he or she is automatically caught. The person who was caught switches role with the tagger. When the tagger tags a player the two switch roles and the tennis ball gets passed to the new “it” and the game continues.

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