Land, Sea, Air

This game benefits from telling a story. After reading through the game, come up with a story that will help you bring the students into the game. Players will all start on one side of the line, which the leader designated as the land. When the leader calls out “Sea,” the players need to jump over the line into the sea. When the leader calls out “Air,” the players need to jump up and land back in the same spot where they were standing (not crossing over into the other area). When the leader calls out a space where the players are already standing, the players should remain standing on the ground. Example: Calling out “Land” when the players are all standing on land already. The leader can call out “Land,” “Sea” or “Air” in any order, mixing it up to be fun and silly. When a player makes a mistake, they can do a silly task to get back into the game.  

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