Jail Break

Two teams (sometimes played leaders against students). The leaders try to catch the students and put them in prison. Set up large boundaries with the jail in the middle. Inside the boundaries, leaders throw dodgeballs at the campers to get them in jail. Leaders can also run outside the boundaries but cannot use balls, they have to tag. Outside of the boundaries the leaders are very robot-like. They have to walk AND they can only turn if they touch a wall or come to the edge of a designated boundary/perimeter. Students can free those in jail by getting to the jail without getting hit or tagged. If they do, everyone in jail gets out. Go until time is reached or all kids get in jail but one.

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