The player who is it stands at the front of the room and calls out the name of mammal, bird, fish, or reptile, and a movement. For instance, the leader might call out, “Horses fly. Birds crawl. Salmon swim.” When the leader states a correct relationship, the class must move accordingly. In this example, they would make a swimming movement. When an incorrect relationship is given, the children should not move. Those who move at the wrong time can sit down and wait until a new leader is selected. Games should be kept short so that all campers have a chance to lead and no one has to sit out too long.
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